This initially appeared to be the case with Sonic Mania, with its PC version apparently having an always-online requirement. Your internet connection dropped during a play session? Well, you can’t play the game, and you’ll probably lose your progress, as well. By its nature, Denuvo constantly “checks” during gameplay that the copy is legitimate, and for many games with the software, this means that the game requires the player to be online, even for single-player experiences. The software is infamous for being hard to “crack,” or remove or circumvent completely. Denuvo is meant to prevent piracy, disallowing players from sharing copies of a game to multiple computers. The software, called Denuvo, has a bad reputation within the videogaming community. Unfortunately for those players, the PC version was launched with previously unannounced digital rights management (DRM) software included. Otherwise, the Sonic-obsessed on the PC had to wait until yesterday for Sega to release the game via Steam. I just don't see why publishers don't do both - offer the games on store fronts for those who like a convenient launcher library with the integrated features that entails while also catering to those aren't interested in that and are happy to keep a Games folder in Windows Explorer like in the early 00s.The worldwide legion of Sonic the Hedgehog fans have been enjoying the new retro-inspired Sonic Mania for the past two weeks-that is, if they own a console. Furthermore, this method of delivery would curb the monopolisation of the PC gaming market and decentralise it away from a handful of companies (i.e. Whether you disagree with that idea or not, you can't deny that such people exist and that companies could be collecting sales from them if they were to address those issues. Now while Sonic Mania was cracked really fast, it’s not the fastest Denuvo-cracked game. Hell, companies could probably stand to make *more* money by offering DRM-free standalone executables of their releases that you can directly download upon purchase for the sake of grumpy sods more principled folk that we've seen in this thread who do not feel that digital games, as they exist now, constitute sufficient ownership to them. But, ironically, it's those people who are punished by the implementation of DRM, not the pirates. Stores like Steam and Epic offer user facing features in their libraries that make the service appealing to use on its own, thus encouraging sales. when a game just isn't available to purchase within a given territory), but if people are bothering to pirate games, they almost certainly weren't going to pay in the first place for whatever reason. Not that I condone pirating games outside of specific circumstances (i.e. That being said, I think piracy within the industry is a problem exaggerated by the paranoia of stone faced men in grey suits. I did, however, find headlines of Resident Evil VII being cracked within a week of release and Hitman 2 being cracked days *before* its release, so apparently publishers just aren't paying attention to the fact that Denuvo isn't even reliable security - if people want to crack a game, they will do it regardless, and in short order, too. I was trying to find out specifically how long it took people to crack Mania because I'm sure there's a website that chronicles this stuff, but I've been unable to find it up to now. It was in one of their own press releases, according to my research.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |